Archives: Places

  • Gotts Keep

    Gotts Keep is a formidable river city, inventive and self-reliant, where new metalwork and bold design rise over older stone. Traders prize its craft; neighbours watch its growing influence.

  • Broda’s Wayside

    Sitting firm on the shore of Loch Broda is the well-used inn, Broda’s Wayside. Once a croft, it grew by degrees: an extra room for travellers, a lean-to for beasts, a still behind the kitchen. The walls are thick with smoke and stories, patched in places with driftwood from the loch. The keeper, Marra Broda,…

  • The Camorren Steeps

    The northern edge of Camorren rises in abrupt stone and weather, a harsh flank where ridges run steep into cloud. Known to outsiders as the Camorren Steeps, this band of upland marks the line between fertile fells below and the impassable granite above. Locals sometimes call them the Shoulders of Camorren. Few have reason to…

  • Asmerel

    Asmerel (lit. “by the Merel”): the jewel-town founded on the shore of Loch Merel, from which its name derives.

  • Valmorren

    Setting & Location Valmorren lies in the north-east of Gildraen, the bright heart of the northeastern uplands. Though “upland” to southerners, Valmorren is the gentlest edge of the chain — a basin of turquoise lochs and pale cliffs before the land grows harsher. Asmerel, the Evergild town, stands on its threshold. Landscape & Sacred Resonance…

  • Everglade Annex

    A wetland cultivation site of the House of Beasts

  • Mellwain

    Tucked into the gentle folds of central Gildraen, on the eastern side of Lindral Citadel, where the hills begin to lean and scatter — lies the Evergild village of Mellwain. Its slate-roofed buildings cluster beside a shallow river, crossed by a long stone bridge arched with age. A clear-banked stream wends its way through Mellwain’s…

  • Aurevallis

    Aurevallis is a region of soft, rolling hills, kept in immaculate order. No farm or dwelling mars their slopes; the Evergild decree that their form is beauty enough. The River Auris winds between, scattering gold across the land at dawn and dusk, so that the hills themselves seem gilded. The four great towns of the…

  • Embel Rise

    In the House of Craft‘s path to Glimmerhold, Embel Rise houses apprentices in stages 3 & 4: Tempering & Voicing. Here, craft becomes art. Mistakes grow rare. The maker’s identity begins to emerge.

  • The By-Bows

    The By-Bow Almanac A Brief and Bitter Survey of the River Settlements; a guide. Compiled by Thistledown Quillweaver, travelling writer, neutral observer (mostly), and former lover of a Butter-by-Bow postmistress (still sore). ON THE RIVER BOW The River Bow is a winding watercourse that stretches from the whispering headwaters of the Fens to the gilded…