Archives: Places

  • The Braids

    A region of tangled ridges and braided river ground, shaped by water, root, and time. A number of small and private Lessae Fae settlements are scattered across the higher ground, each tucked where the water holds back just enough. No single hub, but a scatter of kin-places — each a braid within the Braids. The…

  • Septastra Seat

    Septastra Seat, home of The Evergild Council, stands at the crown of Lindral Citadel — the heart of the Evergild’s authority, ambition, and ancient promises. Built from pale marble and gold-veined stone, its soaring spires and domed ceilings shimmer constantly beneath the city’s curated golden light. Though its name evokes a simple throne or seat of counsel,…

  • The Axe and Pick

    The Axe and Pick is the sole public house in the coppicing village of Grimblethorpe, a place where stoneworkers and woodsfolk drink elbow to elbow after long days of labour. Named for the two tools that shape the land above and below, the pub is plain-fronted and soot-warmed, its beams carved with initials, tally marks,…

  • Eredran Fields

    Sight of The Battle of Ink and Ash, part of The Ascendant March Once called a cradle of rebellion, now called nothing at all. Once beautiful, now dead. The Eredran Fields stretch low and wide between the edge of the Shrouded Fens and the Evergild heartlands, a barren sprawl of wind-scoured grass and grey soil. No…

  • Haxthwaite

    Haxthwaite is a tough, hardworking village nestled along a river that traces the base of the Crumble Top, below Grimbles How ridge. Originally settled by clearing dense woodland for farmland, the trees thin toward the village centre, where a balance of arable farming, woodland crafts, and boatbuilding supports life along the nearby fen waterways. Haxthwaite’s…

  • The Palace of Vaevessaire

    Long before The Evergild Fae gilded crowns and councils — before even the name Esmarion was spoken — they had another home, one untouched by greed, nestled in a glade the world had not yet named. Its true name, shaped in the first language of the land, is now lost — unspeakable, untranslatable, remembered only…

  • Denerin

    Seat of Worth, Bastion of Trust Walled and watchful, Denerin stands where power flows not through armies or arcane might, but through coin, contract, and calculation. Founded around an old House Coin estate, the city has since evolved into the realm’s economic stronghold, home to the Evergild’s official mint, guarded vaults, and the whispered enforcement…

  • Astravayne

    Less than a day’s ride from Lindral Citadel, the citadel of Astravayne crowns the eastern rise like a shard of captured sky — all crystalline towers and latticed bridges, suspended between discipline and dreaming. Though smaller than the capital, its silhouette gleams by day and glows by night, visible even from Lindral’s highest balconies. Some…

  • Grimbles How

    Grimbles How is a limestone ridge forming the central landmark of a small region to which it lends its name. To south and west lie fertile clay lowlands and drained fens. To the north and east, wet woodlands create a sparsely inhabited wilderness, giving way to Bardney Fen (part of The Shrouded Fens), and past…

  • Ruddle Holme

    Ruddle Holme, at the base of Grimbles How, is a fertile area of drained fen farmland characterised by its rich clay soils and scattered small farms. The landscape is dotted with neatly fenced fields, drainage dykes, and winding waterways that manage the wet ground. Among its farms, Crampin and Beaner’s stand out as local greengrocers,…