Archives: Places

  • The Grimblethorpe Villages

    The Grimblethorpes are three closely linked settlements nestled along the slopes and base of Grimbles How, each with a distinct role that supports the community’s economy and way of life. Grimblethorpe, perched at the upper edge between two streams (East and West Grimble Beck), is the largest and most active village. It boasts a pond…

  • Ruddle Holme

    Ruddle Holme, at the base of Grimbles How, is a fertile area of drained fen farmland characterised by its rich clay soils and scattered small farms. The landscape is dotted with neatly fenced fields, drainage dykes, and winding waterways that manage the wet ground. Among its farms, Crampin and Beaner’s stand out as local greengrocers,…

  • Brimshaw and Elm Cotes

    Brimshaw is a small, quiet settlement nestled within a coppice wood near the base of Grimbles How, where the residents engage in light coppicing and foraging to sustain their needs. Nearby lies a modest pottery and an orchard shared between three households. Running along the base of the ridge from Brimshaw is the Brimshaw Twitchel,…

  • Isle of Farra

    Farra, windiest of the Outer Winds, breeds passionate, sharp-witted folk. Fierce in love and quarrel, they weave storm-dyed cloth with silver threads, honour rituals of wind and memory, and live by care and loyalty.

  • Ferwell

    A quiet village upstream along the wide-bellied river that feeds Kellack Wheal. Ferwell is known for its good iron and its quiet men — just enough water to turn a wheel, just enough stone to shape a home. Not a place of fairs or flourishes, but you’d find a smith on every third doorstep and…

  • Gildraen

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  • Gilden Reach

    Gilden Reach is the first threshold of House of Craft — a town shaped by learning, edged in metal filings and wooddust. It sits just beyond the low hills east of Glimmerhold, close enough to feel its pull, far enough not to be seen from its towers. The streets are clean but not polished. Stone-set…

  • Kellack Wheal

    The human town of Kellack Wheal sits in the west of Gildraen, on the edge of the Vel, a wide, deep river that slides past it like a great, slow breath. Downhill from the town, the river swells even wider, then begins to fracture into long fingers — threading their way into the fens like…

  • From Esmarion to Gildraen

    Long before Evergild banners flew from citadel walls, the realm was known as Esmarion — a name spoken like a sigh between river and reed. Rooted in the land itself, Esmarion belonged to the mists, the marshes, the green hush of ancient groves, and the quiet wisdom of creatures and kin who lived by the…

  • The Outer Winds

    The Islands An archipelago east of the known coast of Gildraen – rocky, wind-worn and often dismissed in mainland maps as dangerous or irrelevant. The islanders call the sea Imbrúa — not a name in contrast to others, but simply what it is: the sea, the vast breath that shapes their lives. Surrounded by the…